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An Advertising Solution for Developers.
SINGLE FOCUS SINCE 2010
Founded with the single focus of helping Windows developers maximize advertising revenue from their games and apps, we have experienced teams in the US and Slovenia that have been developing games and apps since the Windows App platform went live in 2010.
Windows is a great platform to develop apps and with tremendous scale. That being said, the Universal Windows Platform was not designed with the needs of modern digital advertising in mind. It is incredibly secure, which helps prevent malicious activity such as malware and fraud, but to the detriment of developers wanting to use ads as a way of monetizing their apps.
Pubfinity solves this problem by providing an advertising solution for developers that is designed to not only maximize revenue but do so in a way that does not detract from the user experience. As Windows developers ourselves, we also understand how tedious ad SDK integration can be, especially for publishers who may be porting titles to Windows from other platforms. We recognize the pain points in this process and have designed an SDK that is easy to integrate.
Whether you’re an advertiser looking for secure, high quality desktop traffic, a developer looking to monetize their Windows app, or a publisher who wants to grow their business on the Windows platform, Pubfinity’s ad solution can help take your business to a whole new level.
Sam KaufmannCEO and Founder of Pubfinity
Sam founded Pubfinity back in 2019 to provide a high quality ad service to publishers on the Windows app ecosystem. Since then, he has overseen its growth and emergence as a leader in advertising on the Windows platform. Prior to forming Pubfinity, he founded and ran a game publishing company called Random Salad Games that focuses on ad supported games for the Windows platform.
As Chief Revenue Officer, Andre helps set strategy and drive revenue for the company. Before joining Pubfinity, he was at Microsoft for 13 years leading monetization, including direct and programmatic advertising sales and operations, for Microsoft’s portfolio of casual gaming properties. Andre also built and ran multiple successful digital media and technology businesses across Asia and the US.
Miha KlaricGeneral Manager
As Pubfinity's General Manager, Miha oversees all development and execution of business plans and is responsible for the creation and growth of the R&D department in Slovenia. Before joining Pubfinity, Miha was General Manager at Random Salad Games and prior to that was the project and product manager behind the successful mobile game My Talking Tom published by Outfit7.
Aljaz PrijateljTechnical Director
As Technical Director, Aljaz is responsible for supervising research and development activities for the Pubfinity SDK and backend. Prior to working at Pubfinity, Aljaz was the Technical Director at Random Salad Games and before that he was a game developer at Outfit7.
At Pubfinity, we pride ourselves in working hard to create the highest quality ad tech possible. To accomplish this, we’ve formed a team of dedicated developers and support staff with years of experience in the advertising and gaming spaces. Our team continues to grow but we work hard to stay closely connected and maintain an agile and hungry mentality as we scale. It also helps that we have a lot of fun doing this!
We are headquartered just outside of Philadephia where our leadership, sales, and ad operations teams are located.
Pubfinity R&D Center
Nestled in between Italy, Austria, and Croatia, the historic city of Ljubljana is a burgeoning technology center in Southern Europe.